AIR I will make a SFML demo for Jade.
I moved from SDL1.x to SFML, but this was before SDL2 came out. I really like Laurent Gomila's programming style and his has been the nicest library I have seen yet in C++.
He documents everything really well and covers all aspects of using his libraries, from installing, setting up different IDE's etc.
When I had my gaming pc, I had a Mac OS Lion VM, Mint VM and of course my Windows 7. I broke my arm and so during that time, I wrote a pong game so I could play something with one arm, using SFML it cross-compiled really nicely in all three OS's. I couldn't use Code::Blocks in Lion, just too buggy, so I compiled in XCode and it compiled fine.
I would use the pong game but being 1 handed at the time, the code is a mess to look at and I hate putting up terrible looking code.
I like your coding style too, it is like Laurent's and the way I like too. So I think SFML will make a good addition to Jade.
Anyways I will work on that and let you know when I run into errors with Jade. I do get a few warnings with both sdl demos. I will document them better tomorrow, getting too sleepy at the moment.
Thanks for Jade, it let's me use C++ without eye strain
