I got banned from RPI forums when I just tried to give advice about how keyboard input should be handled. User could not understand that keyboard state should be tested inside the game loop to make game run at constant speed. Key events can occur outside the game loop making player move when it's not supposed to. That can be solved easily by making key events update key state table and using that table to get the current key state inside the game loop. I can't really understand how I managed to offend someone...
Obviously, the original poster didn't want to do the work. He wanted you to do it for him.
He/She would have been better served if they showed (based on the link you provided) what they had attempted; THEN others could have chimed in with suggestions on making it actually work.
I get the distinct feeling that their so-called 'code' is a bunch of copy-paste from examples etc, with no time/effort put in towards actually understanding how and why it works.
Just my two cents...
AIR.