AllBASIC Forum / ScriptBasic Blog
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Forum Membership - support@scriptbasic.org
Home
Help
Search
Login
Register
AllBASIC Forum / ScriptBasic Blog
»
BASIC User Group
»
Game Development
»
Farm Simulator
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Farm Simulator (Read 10009 times)
John
Forum Support / SB Dev
Posts: 3597
Re: Farm Simulator
«
Reply #15 on:
November 10, 2019, 01:29:56 PM »
Here is a tutorial about how to configure Farm Sim.
https://youtu.be/5LTT4YYKseM
One of my questions was can you add animation with structures? This video answers that question.
https://www.modland.net/farming-simulator-2019-mods/objects/sawmill-v-1.1.html
«
Last Edit: November 10, 2019, 01:53:50 PM by John
»
Logged
John
Forum Support / SB Dev
Posts: 3597
Re: Farm Simulator
«
Reply #16 on:
November 10, 2019, 05:24:37 PM »
This link looks like a good resource for building Farm Sim mods.
https://forum.giants-software.com/viewtopic.php?f=895&t=152690#p1185964
Logged
John
Forum Support / SB Dev
Posts: 3597
Re: Farm Simulator
«
Reply #17 on:
November 11, 2019, 09:57:04 AM »
Farm Sim Developer Site
I'm pleased that GIANTS has a nice developer object model editor and their scripting engine could be ScriptBasic's brother.
«
Last Edit: November 11, 2019, 01:31:52 PM by John
»
Logged
John
Forum Support / SB Dev
Posts: 3597
Re: Farm Simulator
«
Reply #18 on:
November 13, 2019, 09:32:48 AM »
I really like my new
Holy Stone
drone. The reason for the lower price is their new version is 1028 dpi, brushless motors and 5G ready.
Logged
Print
Pages:
1
[
2
]
« previous
next »
AllBASIC Forum / ScriptBasic Blog
»
BASIC User Group
»
Game Development
»
Farm Simulator